Debug Views: World Normals & Depth Map
Two diagnostic views under the View menu replace the shaded render with the raw data the shading is built from. They're mutually exclusive — turning one on turns the other off — and both render on a pure black background, so nothing but the data reads as the data.
View World Normals
Every pixel is colored by the direction its surface faces in world space — the classic rainbow-sphere look. It answers, at a glance: are the normals smooth where they should be smooth, hard where an edge was meant to stay hard, and facing outward everywhere? A flipped patch jumps out as a color discontinuity that shaded views can hide.
View Depth Map
Every pixel is shaded by its distance from the camera — near surfaces light, far surfaces dark. Useful for checking silhouettes and intersections, and as a rendered element in its own right for compositing work.