Feature Survey
Help shape the next Vertexix update.
Vote for the ideas you want most, or suggest your own at the end of any area. The most popular ideas rise to the top of each list.
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Most Popular
The ideas with the most votes.
Across every area. Vote here or in the idea's own list — it counts once either way, and you can take it back.
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Retopology
Cleaner quads from heavy models.
Manual Remesh, Auto Remesh, density painting, Make Quads and Pass Through.
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Paint
Painting textures and vertex colour.
Paint layers, masks, fills, colour and the painting workflow.
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Sculpt
Shaping detail by hand.
Sculpt brushes, sculpt layers, levels and the Sculpt Tree.
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Voxel
Building shapes from volume.
Voxel shapes, booleans, Sphere Chains and sending a shape to Sculpt.
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Quad-Patcher
Drawing quads by hand.
Strip, Rails, Patch, Ring, Loop Band, Bridge and the edit tools.
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UV Editor
Laying out the UV map.
Unwrapping, packing, seams, aligning islands and texel density.
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Brushes
The brushes behind Paint and Sculpt.
Brush shapes, tips, strokes, the brush library and new brush types.
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Material Nodes
Building materials from nodes.
The node editor, new nodes, masks, procedural patterns and node presets.
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Stencil
Painting and sculpting through an image.
Stencil images, placing and tiling them, and using them as masks.
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Alpha Drag
Stamping images onto the model.
Dragging out alpha stamps in Paint and Sculpt, and the stamp library.
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Tools
Modify, Transform, Multiply and Extend.
The mesh tools: Modify, Transform, Multiply and Extend.
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Misc
Everything else.
Import and export, the interface, performance, languages -- anything not above.
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