Vertexix Manual
Getting Started
- Quick Start: Your First Model
- Remeshing a Model
- Editions Compared
- Projects & File Types
- USD and Alembic Files
- Glossary
General Interface
- Menu Bar & File Operations
- Loaded Mesh vs. Generated Mesh
- Icon Toolbar
- Viewport Navigation & Status Bar
- Keyboard Shortcuts
- Windows & Dock Layouts
- The Bezier Pen
- Camera Window
- Head Tracking
- Set Mesh Size
Manual Remesh
- 1. Settings
- 2. Manual Remesh Settings
- 3. Generate UV Map
- 4. Transfer Texture
- 5. Create Normal Map
- 6. Extra Actions
- 7. Animation
Auto Remesh
- 1. Settings
- 2. Orientation Field
- 3. Position Field
- 4. Create Topology
- 3. Generate UV Map (shared with Manual Remesh)
- 4. Transfer Texture (shared with Manual Remesh)
- 5. Create Normal Map (shared with Manual Remesh)
- 6. Extra Actions (shared with Manual Remesh)
- 7. Animation (shared with Manual Remesh)
Retopology Tools
- Make Quads Light & Vertexix & Ultra
- Point-Cloud Scans
- Seam Tools Vertexix & Ultra
Quad-Patcher Vertexix & Ultra
- Drawing Patches Vertexix & Ultra
- Rings, Caps, Extend & Bridge Vertexix & Ultra
- Editing Quads Vertexix & Ultra
- Mirror Mode Vertexix & Ultra
- Finish & Sessions Vertexix & Ultra
Model Splitter
- Bringing a Model In
- Cuts
- Carve Vertexix & Ultra
- Connectors & the Peg Editor
- Labels & the Assembly Picture Vertexix & Ultra
- Hollow, Drain Holes & Thin Walls Ultra
- Saving, Exporting & Sending to Sculpt
Selection Tools
- Lasso Scope: Face vs. Volume Select
- Color Groups & Grow/Shrink/Loop Select
- Loaded Mesh vs. Generated Mesh Mode
- Select by Material
- Merge Selection & Pass Through
- Merged Groups Management
- Material Properties Inspector
- UDIM Tile Manager
- Save / Lock / Load Selection
- Merge Window
Image Viewer
Materials
- Material Tools Window
- Edit Material Vertexix & Ultra
- Material Values in Exports
Painting
- Paint Palette
- Clone, Blur, Smudge & Eraser
- Mixer Brush
- Gradient & Bucket Fill
- Brushes & Brush Dynamics
- Brush Library & Import
- Brush Modes, Rake & Pen Settings
- Stroke Smoothing
- Texture Layers
- Layer Masks
- Paint Masking & Memory Slots
- Stencil Painting
- Stroke Tool & Paint Paths
- Alpha Drag
- Shapes
- Text
- Stitch Tool
- Stitch Creator
- Scratch Pad
- Surface Presets
- GPU-Accelerated Painting
- Color Wheel, Color Bar & Swatches
- Vertex Density Paint
Sculpting
- Sculpt Brushes
- Symmetry
- Aligned Brush: Wrap & Follow Curve
- Sculpt Layers
- Dynamic Topology
- Alpha Drag (shared with Painting)
- Text (shared with Painting)
- Stitch Tool (shared with Painting)
- Subdivision Levels
- Rebuild & Repaint
- Sculpt Paths
- Paint While Sculpting
- Sculpt Masking
Voxel Mode
- Shapes & Cuts
- Curves & Free Form
- Voxel Tree, Numeric & Edit Node
- Move, Rotate, Scale & Pivot
- Taper, Twist, Bend, Shear & Drag Net
- Mirror, Clone & Multiply
- Voxel Mask
- Voxel Sculpt
- From Voxels to a Mesh
- Saving & Loading Scenes
- Voxel Size & Preview Detail
Sphere Chains
- Building a Chain
- The Active Ball
- Selecting & Linking Balls
- Symmetry with Mirror
- Chain Shape & Proportions
- Posing & Rigging
- Chain Templates
- From Existing Models & Shapes
- Send to Sculpt
Node Texturing
- Node Editor
- Node Presets
- Node Layers
- Groups & Exposed Parameters
- Material Nodes
- Mesh-Aware Nodes
- Node Reference
UV Editor Vertexix & Ultra
- Canvas, Map Bar & Shortcuts
- Selection
- Transform
- Unwrap and Reshape
- Align
- Arrange
- Symmetry
- View
- Weld and Seams
- Texel Density
- Snapping
- Texture
OpenGL View
- Directional Light
- Secondary / Third / Fourth Light
- Mesh View
- Layer View
- Debug Views: World Normals & Depth Map
- MatCap Browser
PBR View
- Directional & Emission Light
- OpenPBR Shading Ultra
- Image Based Lighting
- Post Processing
- PBR Layer View
- Shadows & Displaced Geometry
Settings
- Settings Tab
- Mouse Settings
- 3D Connexion and Tablet
- Memory Settings
- Interface Tab
- Viewport Background & Horizon Presets
- Keyboard Setting Tab
- Export Tab
- About Tab
Exporting
- Formats & Edition Availability
- UDIM Tiles & Metallic/Roughness Options
- Quads vs. Triangles
- Exporting Rigged glTF Ultra
- FBX Units & Scale