Building a Chain

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The Building section sets how clicks and drags make balls, what the views show while you work, and how links are drawn.

The Building section open: Place and Size: its ball, Ball every 1.00 radii, Preview: balls, Links: beads, Bead density 0.50 and This link: auto
The Building section.
ControlWhat it does
Place / Draw / Spline / PoseThe mode: what a click or a drag in a view does (below). Place is the default.
Size: its ball / Size: pen pressure / Size: stroke speedDraw mode: what sizes the balls laid along a stroke — the ball it grows from, the pen's pressure (a mouse presses fully), or how fast you draw (slower is thicker).
Ball everyDraw and Spline: how far apart the laid balls are, in their own radii. Smaller makes more balls.
PreviewPreview: balls shows the chain as you build it. Preview: cage also shows, see-through, the Quad Skin the chain would make, with its edges. Preview: X-ray shows the parts hidden inside or behind other shapes, faintly through them.
LinksHow the links are drawn: Links: beads (a string of small balls, each sized and turned between the two balls), Links: cone (a slim cone) or Links: pill (a smooth tube). Only the look changes; the solid is the same.
Bead densityBeads: how many beads an automatic link gets. 1 is about one every third of a radius; the default 0.5 is half that.
This linkBeads: the active ball's link to its parent, its own number of beads; auto follows Bead density. Saved with the chain.

Place

A click on empty space drops a ball linked to the active ball, the same size as it; the first click makes the chain, at the size set in Active Ball. Keep the button down and drag to put the new ball where you want it. A click on a ball makes it the active ball, so the next ball branches from it, and a click on a link puts a ball in it (see Bead control points).

Top view: two balls joined by a curved, bulging link, with a diamond at the link's middle and a row of small dots along it
Place mode: the link's curve handle (the diamond) and its bead control points along the arc.

Draw

Drag to lay a run of balls along the stroke. It grows from the ball you start on, or else from the chain's ball nearest where you start; with no chain held (after Esc, say), the stroke makes a new chain. Shift+drag on a ball still sizes it.

Top view: a run of overlapping balls laid along a drawn stroke, growing down from the end of an arched chain
Draw mode: one stroke lays a run of balls from the nearest ball.

Spline

Click to lay control points; a smooth curve runs through them, each point showing its ball's size as a ring. The first point on a ball starts the curve at that ball, as a branch.

  • Drag a control point to move it.
  • [ and ] size the last point; Backspace or Delete removes it.
  • Return lays balls along the curve and puts the tool away; a right click lays them and starts a new chain; Esc throws the curve away.
Top view: an orange curve through four square control points, each with a ring showing its size, starting at the end of an existing chain
Spline mode: the curve and its control points before the balls are laid.

Pose

Drags pose the chain instead of building it: see Posing & Rigging.

Starting a new chain

Esc or a right click lets the current chain go, leaves nothing selected, and keeps the tool on. Then a click on empty space starts a new chain — and a click on a ball, or a link, of any chain picks that chain up again, so the next ball branches from there. In Spline mode, Esc first throws away a curve you are still clicking out.

Preview and link styles

The same biped chain three times in the Perspective view: links drawn as beads, as slim cones, and as pills
Links: beads, cone and pill. The solid made from the chain is the same in all three.
Perspective view of a biped chain with the Quad Skin's cage drawn see-through over its torso and limbs
Preview: cage shows the Quad Skin's edge flow before you send it.