Painting
Click the sidebar's Paint tab (or use Toggle Paint Palette, Ctrl+P by default) to swap the retopology workflow for a full texturing suite: image brushes with dynamics, blend modes and stylus pressure, per-channel texture layer stacks with masks, stencils, gradients and fills, and an editable Stroke Tool. This section also covers Vertex Density Paint, the brush that marks where Manual Remesh should place denser topology.
Sculpting has its own section — see Sculpting.
The paint tools
In Paint mode the icon toolbar beside the viewport shows the paint tools:
- Paint Brush — lays paint.
- Eraser — paints with the current brush settings but erases instead.
- Blur Brush, Smudge Brush and Clone Brush — soften, drag or copy paint that is already there. Smudge's Mixer Brush option smudges with paint on the brush.
- Gradient — drag across the model to lay a gradient; Bucket Fill — click to fill the area of the color under the cursor.
- Stroke Tool — lay a curve on the model and stroke the brush along it, still editable afterwards.
- Mask and Stencil — toggles that open their panels without leaving your current tool.
- Scratch Pad — opens a blank canvas to stage a clone on.
In this section
Tools and brushes
- Paint Palette — the tool row, brush controls and the paintable channels.
- Clone, Blur, Smudge & Eraser — tools that move, soften or remove existing paint.
- Mixer Brush — smudging with paint on the brush.
- Gradient & Bucket Fill — gradients, the Gradient Editor and fills.
- Brushes & Brush Dynamics — the brush picker and per-brush dynamics.
- Brush Library & Import — brush folders, saving, and importing other apps' brushes.
- Brush Modes, Rake & Pen Settings — blend modes, brush direction and stylus pressure.
- Stroke Smoothing — steadying a stroke.
Layers, masks and stencils
- Texture Layers — the layer stack for every paintable channel.
- Layer Masks — hiding part of a layer, painted or baked from the geometry.
- Paint Masking & Memory Slots — protecting regions from the brush.
- Stencil Painting — painting through a pattern.
- Stroke Tool & Paint Paths — editable strokes along a curve.
Surfaces, color and performance
- Scratch Pad — a flat canvas for staging clones and building surfaces.
- Surface Presets — the library of saved surfaces.
- GPU-Accelerated Painting — painting on the graphics card.
- Color Wheel, Color Bar & Swatches — the dockable color windows.
Retopology density
- Vertex Density Paint — marking regions for denser Manual Remesh output.
Paint Palette vs. Vertex Density Paint
Both are brushes, but they paint different things:
| Paint Palette | Vertex Density Paint | |
|---|---|---|
| Opens from | The sidebar's Paint tab, or Ctrl+P by default | The Vertex Density Paint button in Manual Remesh Settings, or the Window menu |
| Target mesh | Whichever mesh is on screen — Loaded or Generated | The loaded mesh |
| What it produces | Pixels in the hit material's texture channels | A per-vertex density weight |
| When to use it | Texturing or detailing a model's materials, before or after retopology | Marking a region for denser output before running Manual Remesh |