Painting

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Click the sidebar's Paint tab (or use Toggle Paint Palette, Ctrl+P by default) to swap the retopology workflow for a full texturing suite: image brushes with dynamics, blend modes and stylus pressure, per-channel texture layer stacks with masks, stencils, gradients and fills, and an editable Stroke Tool. This section also covers Vertex Density Paint, the brush that marks where Manual Remesh should place denser topology.

Sculpting has its own section — see Sculpting.

The Paint Palette window's texture-channel brush controls beside the Vertex Density Paint window's density brush controls
Paint Palette (texture channels) and Vertex Density Paint (retopology density) — related but separate tools.

The paint tools

In Paint mode the icon toolbar beside the viewport shows the paint tools:

  • Paint Brush — lays paint.
  • Eraser — paints with the current brush settings but erases instead.
  • Blur Brush, Smudge Brush and Clone Brush — soften, drag or copy paint that is already there. Smudge's Mixer Brush option smudges with paint on the brush.
  • Gradient — drag across the model to lay a gradient; Bucket Fill — click to fill the area of the color under the cursor.
  • Stroke Tool — lay a curve on the model and stroke the brush along it, still editable afterwards.
  • Mask and Stencil — toggles that open their panels without leaving your current tool.
  • Scratch Pad — opens a blank canvas to stage a clone on.

In this section

Tools and brushes

Layers, masks and stencils

Surfaces, color and performance

Retopology density

Paint Palette vs. Vertex Density Paint

Both are brushes, but they paint different things:

Paint PaletteVertex Density Paint
Opens fromThe sidebar's Paint tab, or Ctrl+P by defaultThe Vertex Density Paint button in Manual Remesh Settings, or the Window menu
Target meshWhichever mesh is on screen — Loaded or GeneratedThe loaded mesh
What it producesPixels in the hit material's texture channelsA per-vertex density weight
When to use itTexturing or detailing a model's materials, before or after retopologyMarking a region for denser output before running Manual Remesh