Surface Presets
Surface Presets is the library the Scratch Pad saves into. Each entry
is one .vsp file holding a complete surface — every channel that was on the pad
when you saved it — plus a cached thumbnail. Apply one and the material wears the whole set at
once.
Browsing the library
Surfaces are shown as a grid of thumbnails, six to a row, with a count underneath telling you how
many are in the current folder. Hover a thumbnail for a larger preview. A folder selector at the top
switches between subfolders of assets/surface; + creates a new one and
Refresh re-reads the folder from disk, which is what you want after adding or
renaming a file outside Vertexix.
An empty library says so rather than showing you nothing: No surfaces saved yet. Build one on the Scratch Pad. The + New tile at the end of the grid opens the Scratch Pad to start one.
A new folder takes letters, digits, -, _ and . — no
spaces. Vertexix creates it in assets/surface and a matching one in the thumbnail
cache, so the two stay in step.
Managing a surface
Right-click a thumbnail:
- Move Surface — moves it to another folder. The
.vspand its cached icon both move. - Edit Surface — loads it back onto the Scratch Pad to change it.
- Rename Preset — renames the
.vspinassets/surfaceand its icon in the cache together. - Delete Surface — removes the
.vspand its cached icon.
Delete Surface removes the file from disk. It does not go to a recycle bin inside Vertexix and there is no undo for it.
Applying a surface
Selecting a surface applies it to the material that is currently active in the Layers panel. A surface usually carries more channels than a material has layers for — a plain material may only have a Base Color, while the surface also brings normal, roughness, height and occlusion.
When that happens Vertexix tells you which layers are missing before it does anything, and offers to create them for you. Creating a set of layers means creating a set of images, so a progress bar shows how many there are, how many are done, and which one is being made. When it finishes, the material has somewhere for every channel of the surface to land, and the surface is applied.
Selecting a surface also arms the Clone Brush with the pad as its source, so you can immediately stamp the surface onto part of the model rather than covering the whole material with it.