Mesh View
| Control | Range | Default |
|---|---|---|
| Base Color | — | RGB (0.68, 0.70, 0.74) |
| Specular Strength | 0–1 | 0.25 |
| Shininess | 1–128 | 32 |
| Saturation | 0–2 | 1.0 |
Specular Strength is how strong the highlight is — 0 reads as fully matte. Shininess is the tightness of that highlight; higher values give a smaller, sharper hotspot. Saturation applies only to solid shading: 0 is greyscale, 1 is unchanged, above 1 boosts color — UV and texture inspection views stay color-accurate regardless of this setting.