Mesh View

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A model in OpenGL View's solid Mesh View shading, showing its default Base Color, specular highlight, and shininess
A model under OpenGL View's default Mesh View material — base color, specular highlight, and shininess.
ControlRangeDefault
Base Color—RGB (0.68, 0.70, 0.74)
Specular Strength0–10.25
Shininess1–12832
Saturation0–21.0

Specular Strength is how strong the highlight is — 0 reads as fully matte. Shininess is the tightness of that highlight; higher values give a smaller, sharper hotspot. Saturation applies only to solid shading: 0 is greyscale, 1 is unchanged, above 1 boosts color — UV and texture inspection views stay color-accurate regardless of this setting.