OpenGL View
OpenGL View governs the plain, solid-shaded viewport — a single directional light, a solid material look, and no image-based lighting. It's the fast, everyday-modeling view, and it's what you see unless PBR Preview (key P) is switched on. PBR View replaces it with a real Cook-Torrance shader driven by the model's actual material data — see PBR View for the physically-based counterpart to every section on this page.
Opening the settings window
Shift+P opens whichever settings window matches the current preview state: the OpenGL Settings panel while PBR Preview is off, PBR Settings while it's on. Both are floating, resizable tool palettes, not modals — you can leave one open and keep working.
Sections
A Load/Save OpenGL Preset (.ogl) button pair sits at the top, followed by six
closed-by-default accordions: Directional Light,
Secondary Light, Third Light, Fourth Light (all three covered together in
Secondary / Third / Fourth Light),
Mesh View, and Layer View.
The viewport backdrop and gradient colors used to live in this window; they now live in
Settings > Interface > Viewport Background
— still saved and loaded by .ogl presets, just edited from a different panel.