Directional Light

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The Vertexix viewport in OpenGL View lit by the single Directional Light at its default azimuth and elevation, with soft ambient fill
The viewport under OpenGL View's Directional Light at its default settings.
ControlRangeDefault
Azimuth0–360°30°
Elevation-90–90°45°
Color—white
Intensity0–51.0
Ambient0–10.15
Rim Light0–20.0 (off)
Rim Color—white

Ambient is a flat fill light so faces turned away from the directional light aren't pure black — the default of 0.15 matches the solid-shading material's own historic hardcoded ambient term. Rim Light adds a Fresnel edge highlight that makes silhouettes pop; 0 turns it off entirely.