Directional Light
| Control | Range | Default |
|---|---|---|
| Azimuth | 0–360° | 30° |
| Elevation | -90–90° | 45° |
| Color | — | white |
| Intensity | 0–5 | 1.0 |
| Ambient | 0–1 | 0.15 |
| Rim Light | 0–2 | 0.0 (off) |
| Rim Color | — | white |
Ambient is a flat fill light so faces turned away from the directional light aren't pure black — the default of 0.15 matches the solid-shading material's own historic hardcoded ambient term. Rim Light adds a Fresnel edge highlight that makes silhouettes pop; 0 turns it off entirely.