Directional & Emission Light
Directional Light
| Control | Range | Default |
|---|---|---|
| Azimuth | 0–360° | 30° |
| Elevation | -90–90° | 45° |
| Color | — | white |
| Intensity | 0–20 | 3.0 |
Intensity runs to 20 here, well past OpenGL View's own 0–5 light — this light replaces what used to be two fixed point lights with inverse-square falloff with one true directional light that has none, so its numbers are a re-tuned approximation of the old look rather than a direct conversion.
Emission Light
| Control | Range | Default |
|---|---|---|
| Emissive Boost | 0–10 | 2.5 |
| Bloom Threshold | 0–5 | 1.0 |
Emissive Boost is how much brighter emissive (glowing) surfaces render than their texture's own color — it's also what lets them clear the Bloom Threshold below. Bloom Threshold sets how bright a pixel must be before it blooms; lower values catch more of the image. See Post Processing for the bloom intensity control this threshold feeds into.