Image Based Lighting
Loads a .hdr equirectangular environment map for image-based lighting and a skybox
background. It only takes effect while PBR Preview is on; without one loaded, a flat ambient term
stands in instead.
Loading an environment
Load HDR Environment… opens a file picker for a .hdr file, with
a Default folder field and Browse button to set where that picker starts. Bringing your own HDR is
gated to Regular and up — Free and Light don't
get the button. This gate applies only to custom environments: a built-in HDR that ships with the
app is available regardless of edition.
Controls
| Control | Range | Default |
|---|---|---|
| Intensity | 0–5 | 1.0 |
| Rotation | 0–360° | 0° |
| Skybox Exposure | 0.05–3.0 | 1.0 |
| Skybox Blur | 0–1 | 0.0 |
| Sky Visibility | 0–1 | 1.0 |
| Fallback Ambient | 0–1 | 0.15 |
Intensity scales how much the environment lights the model, both diffuse response and reflections. Rotation turns the environment — and the light it casts — around the up axis.
The sky-only controls
Skybox Exposure, Skybox Blur and Sky Visibility are deliberately restricted to only the visible sky rendering — none of them ever changes how the environment lights or reflects on the model itself. Skybox Exposure brightens or dims just the visible sky (useful when a loaded HDR looks washed out); Skybox Blur blurs only what's drawn behind the model, leaving reflections sharp; Sky Visibility fades the sky toward the plain Viewport Background color, down to fully hidden at 0, without changing how the model is lit.
Fallback Ambient is the separate control that only matters with no environment loaded at all — raise it if surfaces facing away from the Directional Light look too dark or flat black.