Align

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The Align accordion lines UVs and islands up: against each other, against the tile, or against the 2D cursor; it turns islands square or upright; it evens out their sizes and spacing; and it lines up the two sides of a seam. These tools only move UVs — they never reshape an island from 3D — and the texture follows every move. Editing is for Regular and up; in Free and Light the buttons are disabled and their tooltip says why.

The UV Editor's tool column with the Align accordion open: a grid of twelve align icon buttons, a To: the selection's bounds dropdown, an Islands move as one checkbox, Align Edge Loops Vertical and Horizontal, Align to Axis, Orient to World with an Up: Y dropdown, Match Size, Distribute and Align Seams
The Align accordion.

What a tool works on

Like every tool, these need a selection. What they move depends on the selection mode:

  • Face and Island modes: each connected group of selected faces is moved whole.
  • Vertex mode: every selected UV, as one set.
  • Edge mode: each connected run of selected edges, by itself.

Each tool is one undo step, and its settings appear in the Adjust box at the bottom of the column afterwards.

The align grid

Twelve icon buttons; hover one for its name. The first three rows are the nine positions of a box, the last row the centre lines and Straighten. In the face modes they move whole islands; in Vertex and Edge modes they put the selected UVs onto one line.

ButtonWhat it lines up
Top left, Top right, Bottom left, Bottom right (the grid's corners)Into that corner: the top or bottom edges onto one line and the left or right edges onto another.
Top, BottomEvery top (or bottom) edge onto one line. In Vertex and Edge modes, the selected UVs onto one level line at the top (or bottom).
Left, RightEvery left (or right) edge onto one line. In Vertex and Edge modes, the selected UVs onto one upright line.
Centre (the grid's middle)The centres onto one point. In Vertex and Edge modes: the UVs onto one straight line, through the two that are farthest apart.
Centre UThe centres share one U: a column. Vertex and Edge modes: the UVs onto one upright line through their middle.
Centre VThe centres share one V: a row. Vertex and Edge modes: the UVs onto one level line through their middle.
StraightenVertex and Edge modes: the UVs onto the straight line between the two farthest apart. Islands: their centres into one column.
ControlWhat it does
To: dropdownWhat the selection lines up with: the selection's bounds (the edge or middle of the box around what is selected), the tile (the edge or middle of the UDIM tile it is in), or the 2D cursor (place it with Shift+right-click on the canvas).
Islands move as oneFace and Island modes: the selected islands move together, keeping their places among themselves — the whole selection is lined up as one block. Off: each island lines up by itself.
The Adjust box for Align: a position dropdown set to Left, a To: the selection's bounds dropdown and an Islands move as one checkbox
Adjust: Align.

After any grid button, the Adjust box lets you switch to another position (the first dropdown lists all twelve), another target, or Islands move as one, and see the result at once. Changing the target or the checkbox here also changes them in the column.

Align Edge Loops

Vertical makes every run of selected edges that stands nearly upright straight up and down; Horizontal makes every run that lies nearly flat level. Each run is lined up on its own average position, so several loops can be straightened in one go — useful for the rings and seams of a cylinder unwrap. In the face modes, the edges of the selected faces count. If no selected edge runs near the chosen direction, nothing changes and the status line says so.

The Adjust box for Align Edge Loops: a Vertical dropdown, a Lean up to 0.30 slider and a Blend 1.00 slider
Adjust: Align Edge Loops.
SettingWhat it does
Vertical / HorizontalWhich runs are lined up.
Lean up toHow far an edge may lean off the axis and still be aligned, as the sine of its angle: 0.3 is about 17°. Raise it to catch more slanted edges.
BlendHow far onto the line the points go: 1 all the way, 0.5 halfway.

Align to Axis

Turns islands square to U and V.

  • Islands (Face and Island modes): each island is turned so its edges run along U and V as nearly as they can, judged by all of its edges together.
  • An edge (Vertex or Edge mode): select one edge of an island and the island is turned to make that edge exactly upright or level, whichever is nearer. Use it to square an island to one edge that matters, such as a hem or a panel line. Without an edge selected it says Select an edge first: the island turns to make it square.
The Adjust box for Align to Axis: a The edge onto the tile's centre line checkbox
Adjust: Align to Axis.
SettingWhat it does
The edge onto the tile's centre lineVertex and Edge modes: after the turn, the island moves so the squared edge lies on the middle of its tile (the upright centre line if the edge now stands up, the level one if it lies down).

Orient to World

Turns each selected island so the chosen 3D axis of the model points up the texture. Pick the axis in the Up: dropdown beside the button (Up: X, Up: Y or Up: Z). Use it so that text, stripes or a grain in the texture run the same way on the model as in 3D — for example, every wall island of a building with Y up. An island the axis stands straight out of (a floor, with Y up) has no up and is left as it is.

The Adjust box for Orient to World: an Up: Y dropdown
Adjust: Orient to World.
SettingWhat it does
Up: X / Y / ZThe 3D axis that is made to point up the texture. Changing it here also changes the dropdown in the column.

Match Size

Makes the selected islands the same size: the same height for a row of them, the same width for a column. Each island is scaled to the height (or width) of the whole selection's bounds, and lined up along the bottom (or left) of them. It needs two islands or more (or, in Vertex and Edge modes, two runs of edges).

The Adjust box for Match Size: a dropdown set to Auto: by how they lie, and a Keep the aspect checkbox
Adjust: Match Size.
SettingWhat it does
Auto: by how they lieIslands spread out along U (a row) get one height; islands spread out along V (a column) get one width.
Width and heightEach island is stretched to the selection's whole bounds, both ways.
Height / WidthOnly that size is matched.
Keep the aspectWith Auto, Height or Width: each island is scaled evenly, so its other side grows or shrinks by the same amount (about its centre) and its shape is not stretched.

Distribute

Spaces the selected islands evenly along U or V, or one after another. Only that one coordinate moves, and every island is moved whole. It needs two islands or more, and, like the other arranging tools, works on each material's islands apart, so no island leaves its material's tile. It runs in the background with a progress bar and a Cancel button in the column.

The Adjust box for Distribute: dropdowns set to Evenly between the ends, Along: the longer spread, and Equal gaps
Adjust: Distribute.
SettingWhat it does
Evenly between the endsThe first and the last island stay exactly where they are; those between are spaced evenly.
One after anotherStarting from the first island, each one is placed a set gap past the one before.
Along:the longer spread (whichever way the islands are spread out more), U or V.
Equal gaps / Equal steps between centresEvenly only: the same empty space between neighbouring islands, or the same distance from one island's centre to the next.
N texels apartOne after another only: the gap between islands, in texels of the selection's image.

Align Seams

Select both sides of a seam — the edges of two islands that meet in 3D — and press Align Seams: each 3D point's UVs on the two sides are lined up straight across from each other. Only the selected seam UVs move; the islands are not joined (to join them, use Stitch in Arrange or Weld in Weld and Seams). Use it to tidy a seam so that a texture painted across it lines up on both sides.

The selection must lie on exactly two islands: otherwise it says Select the two sides of a seam: the edges of two islands that meet in 3D. It works on the Loaded Mesh and the Generated Mesh alike.

The Adjust box for Align Seams, marked (done): dropdowns set to Line up: by the seam's shape, and From: the top / right side
Adjust: Align Seams, here marked (done): something has changed since it ran, so it can no longer be adjusted.
SettingWhat it does
Line up: by the seam's shapeA seam that runs up and down is lined up across in V (the pairs side by side); a seam that runs across is lined up in U (one above the other).
Line up: the same U / the same VForce the coordinate each pair of UVs shares.
From: the top / right sideThat side stays; the UVs on the other side move to match it.
From: the bottom / left sideThe bottom or left side stays; the other side moves.
From: both, the middleBoth sides move, each pair meeting halfway.