Retopology Tools
The tools in this section work alongside Manual Remesh and Auto Remesh. They prepare the model you load, tidy the topology you have, or set up the Generated Mesh for its UV map.
The tools
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Make Quads — pairs the Loaded Mesh's triangles back into quads without moving a vertex or touching its UVs, normals or materials. Press Q by default, or Shift+Q to also straighten kinked edge loops. Light, Vertexix and Ultra.
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Point-Cloud Scans — a
.plyscan that holds only points, with no faces, is reconstructed into a surface when you import it, so you can retopologize it like any other model. -
Quad-Patcher — retopology entirely by hand: draw strips, patches, rings and caps of quads straight onto the Loaded Mesh, edit them, and put them into the Generated Mesh. Vertexix and Ultra.
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Seam Tools — mark UV seams by hand on the Generated Mesh, or let Suggest Seams propose them. Marked seams are used the next time Generate UV Map runs. Vertexix and Ultra.
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Merge Window — welds vertex points on the selected materials into one, either where they share exactly the same position or within a fixed distance.
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Vertex Density Paint — paint on the Loaded Mesh where the new topology should be denser; a stroke at full strength packs about five times the edges into that area.