Manual Remesh

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Manual Remesh is Vertexix's one-click retopology engine, built on a mixed-integer quadrangulation solver. Set a target quad count, pick Organic or Hard-Surface, and let it run. It has far fewer controls than Auto Remesh — no fields to paint, no brushes to guide — but the solve itself is slower, trading that time for a more accurate result.

If a material is selected in Selection Tools when you click Create New Topology, only that material or group is retopologized and merged into whatever topology already exists; with nothing selected, the whole mesh is redone from scratch.

A dense scanned model next to its one-click Manual Remesh result, with a close-up of the target quad count preset buttons
A dense scan next to its one-click Manual Remesh result, plus the target quad count presets.

This workflow's sections

  1. Settings — Realtime Subdividing and Crease angle.
  2. Manual Remesh Settings — target quad count, Adaptivity, Model type, Vertex Density Paint.
  3. Generate UV Map
  4. Transfer Texture
  5. Create Normal Map
  6. Extra Actions
  7. Animation