1. Settings

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This accordion is shared with Manual Remesh's own Settings section, but two extra rows only appear here.

Auto Remesh's Settings accordion showing the Remesh as mode dropdown, the Target Vertex Count slider, and the shared Realtime Subdividing and Crease angle rows below them
The Settings accordion under Auto Remesh, with its two extra rows — Remesh as and Target Vertex Count — above the controls shared with Manual Remesh.

Remesh as

Triangles (6-RoSy, 6-PoSy) / Quads (2-RoSy, 4-PoSy) / Quads (4-RoSy, 4-PoSy) — feeds the field solver's own symmetry type.

Target Vertex Count (Approximation)

A logarithmic slider, 1–500,000. The actual scaling this applies internally is deliberately not shown as a hint — treat the number as an approximation, not an exact target.

Realtime Subdividing & Crease angle

Identical to the Manual Remesh Settings page — see 1. Settings for the full breakdown.

Advanced

Align to boundaries, Keep border and Deterministic are Auto-Remesh-only — they tune the flow-line-tracing solver itself and have no equivalent under Manual Remesh.

Align to boundaries

A model with open edges — a hole, a cut-off end, the rim of a sleeve or a cup — normally gets new topology whose lines meet those edges at whatever angle the smoothest flow happens to have. With Align to boundaries ticked, the open edges steer the flow instead: the new lines run along them, and an edge loop lies on each one. It takes effect on the next Solve Orientation Field; ticking or unticking it after a solve changes nothing until you solve again.

Keep border

Keep border goes one step further: after Create Topology, the new mesh's open edges are put exactly back on the model's own. Pieces that met along their edges — floor tiles, a sleeve and its cuff, parts retopologized one at a time — still meet afterwards. It switches Align to boundaries on for the solve as well.

The model's border corners are kept too, so a square hole stays square instead of having its corners cut off. A bend counts as a corner when it is sharper than Border corners sharper than (degrees), which appears under the checkbox (30 by default). A round edge, which bends a little at every point, is simply followed; only real corners are held.

Keep border keeps the new mesh quads: each corner is taken by moving the nearest new border point onto it, which changes no face. A point is added only where no border point is free to move — two corners closer together than one new face — and that face then becomes a quad and one triangle.

The thin-parts warning

After Create Topology, Vertexix checks how much of the model's surface the new mesh still covers. Parts much thinner than the new faces — wires, thin tubes, frames — can lose their sides at a low density, and then simply disappear. If more than 2% of the surface is no longer covered, the status bar says so: Warning: N% of the model's surface is not covered -- thin parts were lost. A higher Target Vertex Count keeps them. The new mesh is kept as made; raise the Target Vertex Count (Approximation) and create it again to keep those parts.