Mouse Settings

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Mouse Settings is an accordion on the Settings tab of the Settings window (Edit > General Settings, Alt+F9). It decides what the mouse wheel, the right button and the two thumb buttons do — for every mode at once, or differently in Retopology, Paint, Sculpt and Voxel — and how the mouse behaves while you are in the middle of a drag.

The Settings window on the Settings tab with the Mouse Settings accordion open: the three drag checkboxes at the top, the Preset dropdown set to Blender beside the Apply Preset button, and the Sculpt tab selected below, its rows showing Same as All Modes (Orbit) for Mouse wheel click and drag and one row overridden to Brush Size
Mouse Settings, with the Sculpt tab overriding one input and following All Modes for the rest.

While dragging

Three checkboxes at the top of the accordion keep a stroke from being interrupted by the mouse itself.

ControlWhat it doesDefault
Ignore other mouse buttons while draggingWhile a mouse button is held — painting, sculpting, sketching, a lasso, orbiting, dragging a slider or resizing a panel — clicks of the other buttons are ignored, so a stray right- or middle-click cannot start an orbit or a pan in the middle of a stroke.On
Ignore the mouse wheel while draggingWhile a mouse button is held, the wheel does nothing — no zoom, no brush-size change. Off, the wheel still zooms in the middle of a stroke.Off
Invert zoomScrolling up zooms out instead of in, and a Zoom drag goes the other way. Zoom In and Zoom Out bindings are not flipped.Off

Presets

If your hands already know another program, pick it in the Preset dropdown and click Apply Preset. That fills the All Modes tab with the program's mouse layout and puts every mode tab back on Same as All Modes. Applying a preset also sets Invert zoom back off, since none of the presets use it.

PresetWhat it sets
VertexixThe out-of-the-box layout: every input on Default, except Back button = Undo and Forward button = Redo.
BlenderMiddle-button drag orbits, the wheel zooms in and out, and a wheel click does nothing.
MayaMiddle-button drag pans, right-button drag zooms (a right click does nothing), and the wheel zooms.
ZBrushRight-button drag orbits (a right click does nothing), middle-button drag pans, and the wheel zooms.
Substance PainterMiddle-button drag pans, right-button drag zooms (a right click does nothing), and the wheel zooms.
3ds MaxMiddle-button drag pans and the wheel zooms.

Every preset except Vertexix keeps the thumb-button Undo/Redo of the default layout.

Note

Bindings here act only on presses without Ctrl, Shift or Alt — those combinations keep their own meanings. So layouts built on Alt (Maya's and Substance Painter's orbit is Alt+left drag) keep only what can be set here.

All Modes and the mode tabs

Below the preset row are five tabs: All Modes, Retopology, Paint, Sculpt and Voxel. Each tab lists every bindable input with a dropdown of what that input does.

  • All Modes is the base layout, used everywhere unless a mode says otherwise.
  • Each mode tab starts every input on Same as All Modes, and the dropdown shows what that currently resolves to in brackets — for example Same as All Modes (Orbit). Change All Modes and every mode still on Same follows.
  • Picking anything else on a mode tab overrides All Modes for that input in that mode only. So you can, say, give the right-button drag to Brush Size in Sculpt while it still orbits everywhere else.

To undo an override, set the input back to Same as All Modes.

Inputs you can bind

InputKind
Mouse wheel scroll upStep
Mouse wheel scroll downStep
Mouse wheel clickClick
Mouse wheel click and dragDrag
Mouse wheel held, scroll upStep
Mouse wheel held, scroll downStep
Right mouse buttonClick
Right mouse button dragDrag
Back buttonClick
Back button dragDrag
Forward buttonClick
Forward button dragDrag

The kind decides which actions the dropdown offers: a drag can only take a drag action, while a click or a wheel step can take a one-shot action.

Actions

ActionOffered forWhat it does
Same as All ModesEvery input, mode tabs onlyFollow whatever the All Modes tab says.
DefaultEvery inputWhat the button already does in that tab.
NoneEvery inputThe input does nothing.
Orbit, Pan, ZoomDragsMove the camera.
Rotate LightDragsSwings the light around the model, the same way the Alt+drag relight does.
Brush Size, Brush StrengthDragsChange the brush's size or strength by dragging, in Paint and Sculpt.
Lasso Select, Lasso DeselectDragsDraw a lasso that adds to or removes from the selection.
Box Select, Box DeselectDragsDrag a box that adds to or removes from the selection.
Zoom In, Zoom OutClicks and wheel stepsZoom one step. Not flipped by Invert zoom.
Centre View on CursorClicks and wheel stepsThe point under the cursor becomes the view's centre — and so the pivot every later orbit turns about.
Aim Along SurfaceClicks and wheel stepsTurns the camera to look along the normal of the polygon under the cursor, so you see that surface head-on.
Select / Deselect PolygonClicksToggle the polygon under the cursor in or out of the selection.
Undo, RedoClicks and wheel stepsExactly what Ctrl+Z and Ctrl+Shift+Z do in the current tab.

For clicks and wheel steps, the dropdown continues below these with every action from the Keyboard Setting tab, under the same group headings — so a thumb button can run anything a keyboard shortcut can.

Tip

Changes take effect as you make them; use Save at the bottom of the tab to keep them, or Cancel to discard.