From Existing Models & Shapes

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From Existing makes a chain from what is already in the scene: a model's insides, or shapes you blocked out.

The From Existing section open: Skeleton from Mesh and Chain from Shapes buttons, Grid 64, At most 64 balls, Every 1.00 radii and Smallest 0.08
The From Existing section.
ControlWhat it does
Skeleton from MeshFinds a chain inside the Loaded Mesh (else the Generated one): the largest balls that fit inside it, linked along its limbs. A clean start for a Quad Skin over a scan or a sculpt.
Chain from ShapesMakes the selected Spheres, Capsules and Round Cones one chain: a ball per sphere and capsule end, joints they share merged, touching pieces linked. The shapes are replaced; Undo brings them back.
GridSkeleton from Mesh: how finely the model is sampled along its longest side. Finer finds thinner limbs and takes longer.
At mostSkeleton from Mesh: the most balls it makes.
EverySkeleton from Mesh: how far apart the balls are along a limb, in their radii.
SmallestSkeleton from Mesh: the smallest ball, as a share of the largest. Lower reaches further into fingers and tails.

Skeleton from Mesh can find several separate pieces in a model whose parts do not touch; the status line says how many balls and pieces it found. Use Link Balls or Join Chains to connect them.